Part 20: Chapter 16A: Ruled by Madness
Chapter 16A: Ruled by MadnessPardon the strangeness of the opening portion, but I saved on the deployment screen and missed the narration. I hope this will be easy enough to follow.
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After the twins' absence, seeing their home ruined by war brings them terrible grief.
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...has been assigned to guard Castle Renais. However, he switched allegiances, betraying his oaths of loyalty to his homeland.
Eirika marks her homecoming by vowing to see Renais healed.
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And now, we return to our regular programming. I'll try to avoid that gaff in the future.
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Long story.
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Guess the rumors of a dead wife were a little exaggerated.
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Or he's hanging out with the fantasy equivalent of a Realdoll. Groovy.
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Naturally, this sort of behavior does not go unnoticed.
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Well, that's a little bothersome. We'll get to that later though.
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For now, we've got a throne to seize. Compared to some maps we've been seeing, this one is as straightforward as it gets. No people to recruit, no special terrain, just a whole bunch of guys between you and your objective, plus some chests on the side.
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Orson hasn't improved much since he was in our party. They've given him fancier gear, but that's about it. We've still got to deal with the usual headaches associated with thrones, but otherwise, we've got weapons to take down horses.
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Flanking Orson is a pair of sages with long-range magic. That sounds like it'd be quite imposing, except...
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See this range the game is showing? That assumes that the sages move. They don't. Their range actually extends to where my cursor is pointing, which means that they aren't a threat until you're right on top of them.
Also, we've got this:
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As Myrrh stated, she's joining our group, and she brings with her a fancy power. This Dragonstone she carries is what's giving her those huge bonuses, and she needs them, given her starting stats.
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Let's give it a whirl, shall we?
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I must say, the first time I played this game, I don't think I was expecting that. The Dragonstone only has 50 uses though, and unlike our weapons, we can't find or buy a new one or repair the one we have. There is one way we can renew the Dragonstone's charges, but that's technically cheating. I'll get to that in a chapter or two.
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In the meantime, those defensive boosts make her a juggernaut.
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There's also something a little special about her levels. Have you noticed what that might be?
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In other news, since you folks gave Ewan the Metis's Tome, I'm going to be showing off just how effective boosted growth rates can be.
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After this first level, I mean.
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Good thing our healers are still doing well.
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Because our mages are kind of just coasting along.
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Speaking of mages, it might interest you to know that Myrrh does not use up Dragonstone charges if she doesn't attack someone, but she still gets the defensive benefits of it. That makes her a very effective magic tank.
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Though magicians in normal mode are wimpy enough that it usually doesn't matter.
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Amelia is the most peculiar of knights. I love it!
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Oh yeah, one last benefit to being a Manakete...
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Ridiculous experience gains. The game knows you've only got Myrrh for a short number of uses, so it makes the most of them.
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Same with the levels.
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In other news, Seth is a little weak right now. Still, that means that he can set up enemies for other characters.
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He's got other uses too, of course. You see that group of clustered shamen and druids?
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Most of them have Luna, so you can't bait them over with Myrrh. She's kinda slow right now, and Luna magic doesn't care about how much resistance you have.
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So you have Seth do it instead. It helps that you guys gave him an Angelic Robe, so he's got enough health to easily tank Luna if it hits him.
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Oh yeah, and don't forget that just because the enemy sages won't move, that doesn't mean they still can't hit you from 10 spaces away.
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Oops.
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After you pass a certain boundary, these guys pop in. That'd be problematic if they had hard mode bonuses, but these great knights are just sardine cans full of delicious experience right now.
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I figure that I might as well nip the siege tome problem in the bud early, so I send Myrrh in ahead of everyone else. I feel a little bad about having to hit twice with her though. Too many occasions like that will effectively cut her time with us in half.
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This will help.
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Ross needs to gain his last level, so I have him fight some of his brethren.
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Way to end on a high note.
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Since Seth can actually get some decent experience out of these guys, he grabs a quick kill too.
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Sheesh. I make such a big deal about how awesome you are, and you disappoint me time and time again. Meanwhile, I downplay Neimi, and she turns out to do awesomely.
By this logic, Knoll must be Superman.
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Yeah, this could have been bad. One of Myrrh's weaker areas is luck, so she's prone to crits, but she didn't get critted her whole time on this map, despite taking hits from three or four dudes with decent chances.
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Bolting is the long-range anima tome. It usually hurts worse than this, but I suppose that goes without saying.
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This guy's Physic staff is free to take. If I remember right, it's the only one you'd get if you didn't know about the secret shops, and that's a crying shame.
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It's time for Ross to live up to his family name.
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To be frank, he could be doing better in everything except strength and HP. Still, if you need to pound in some human-sized pegs, he's the guy to do it.
Becoming a berserker has also given him a +15 boost to his crit rate. Always handy.
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Check out the size of that maw. She could probably swallow the guy whole and just skip the fire entirely.
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Moving on up.
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Cormag's due for a promotion next chapter.
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In all this fighting, don't think that Colm's missing out on a chance to show his stuff.
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Sure, beating up a mage isn't what you'd call impressive, but at least he's taking care of his problem areas.
(note: everything is a problem area for Colm)
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Flying away won't save you, hero.
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More speed and strength is always preferable.
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Just in case you were foolish enough to go for the eastern treasures instead of the one to the west, the game sends a thief after it.
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Too bad that with boots on, Amelia can run as fast as a thief.
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In other news, it's barely been any time at all, and we're already to Orson. I'm going to be reining in Myrrh a bit more to keep her Dragonstone from shattering, but I figured that she'd get a lot of love for her debut.
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Now then, first order of business is to clear this priest out of the way.
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When you see her luck growth, you'll agree that this is basically a perfect level for her.
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Yeesh, those are bad odds. Still, he's not much better off.
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Umm...
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Hmm...
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Yeah, this is not happening this turn.
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Oh look, a L'Arachel level!
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While the guys up above work out their differences, A few members of the party take advantage of the experience shuffling up the hallway.
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There we go.
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Another near miss, though Myrrh would have survived a single crit in this case.
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And we beat the thief to the chest, scoring the ultimate throwing axe.
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And then we beat the thief.
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All that luck is going to make Amelia a dodge tank in plate mail. It's wonderful.
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Next turn, the guys get their act together.
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And Ross finishes the fight.
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Way to impress, Ross.
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Oh no, my door key. What will I do?
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How about stealing twelve of them in return?
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The carnage continues.
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With great gusto.
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And a couple of half-assed efforts.
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Faced with the realization that he can't outspeed Colm, the thief resorts to violence.
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It doesn't end well for him.
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And the leveling party ends with a whimper.
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Ephraim has a small bit of sport hunting down a thief who spawns in the east, but it's not enough to get him to level 19. Maybe next map.
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Nothing left to do but level up L'Arachel and loot. The chests on the east side had 5000 Gold, a Knight Crest, and a Talisman. Yay.
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Oh...this is gonna be tough to explain to the missus.
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Monica: ...darling...darling...darling...
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The worst part is that I can imagine a lot of nerdy folks who'd be in to something like this.
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Monica: Darling. Darling...darling...
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Wonder twin powerrrrrssss...
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...slide a throne? Oh well, it'll be a neat trick at parties.
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In true RPG tradition, the secret treasure room is this needlessly fancy thing, when the whole idea of a secret treasure room is that almost nobody is supposed to see it.
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What's nice about FE8 is that it gives you the option of promoting your Lord character at the crucial plot point, rather than forcing it upon you. I don't want to do that yet, since Eirika and Ephraim are still both level 18, so...
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The game gives Eirika and Ephraim the Lunar and Solar Braces, respectively, their own special promotion items that I can use at my leisure. I've never tried this, but I suspect that you might be able to go without promoting them at all, but that's a stupid idea.
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Or just packed into a couple of boxes. That works too.
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Ephraim doesn't necessarily need strength, but you can never have too much of it.
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Eirika, however, is going to love the strength boost. Don't worry about the weight. She's going to get +2 con when she promotes, so it won't be so bad.
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And to Rausten we must go. But before we can do that...
Next Time: We learn an unnecessarily complicated super move in Chapter 17: River of Regrets.
Extras
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Myrrh
Class: Manakete
Weapon Ranks: None. She has her own weapon.
Affinity: Wind
HP: 15 (130%) Lck: 3 (30%)
Str: 3 +12 (90%) Def: 2 +15 (150%)
Skl: 1 +12 (85%) Res: 7 +20 (30%)
Spd: 5 (65%) Con: 5
No, that's not a typo. Myrrh's HP and Defense growths are above 100%, which means that she gets a guaranteed point in them every level plus a chance of getting another one. A shame about that luck growth, since her Dragonstone doesn't give bonuses to that, and she's not likely to get more. That will make crits an ever-present problem for her. What's more, she can only attack 50 times, since her Dragonstone is unique and can't be replaced. So while you can depend on Myrrh, you shouldn't use nothing but her, since she's such a scarce resource.
Extra Conversations
Orson's old travel buddies have something to say to him if we bring them to battle. So that's Forde...
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And Kyle.
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Also, you might have noticed that Ephraim got no reaction out of him. That's because he only has a special response to your main lord. Since it was Eirika this time:
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What's he trying to say about Eirika?